How Egocentric Distance Estimation Changes in Virtual Environments by Using a Desktop Display or the Gear VR

Keywords: desktop display, distance estimation, Gear VR, human-computer interaction, immersion, virtual reality

Abstract

Due to the importance of depth perception in virtual spaces, the combined effects of display devices and human factors on egocentric distance estimation were investigated. We developed a virtual environment that can assess distance estimation skills of users at 10 various distances, starting from 25 cm and ending at 160 cm. Our results show that people are either accurate or overestimate distances on a desktop display, while underestimation occurs with the Gear VR in most cases. Combined with display devices, human factors also had effects on distance estimates. With the Gear VR, 35.73%-57.14% faster estimation times were obtained, and these can also be influenced by human factors and distances.

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Published
2025-03-16
How to Cite
Guzsvinecz, T., Szűcs, J., & Perge, E. (2025). How Egocentric Distance Estimation Changes in Virtual Environments by Using a Desktop Display or the Gear VR. Acta Cybernetica, 27(1), 15-41. https://doi.org/10.14232/actacyb.307740
Section
Special Issue of ICAI 2023