Hexagonal polyomino weak (1,2)-achievement games
Abstract
A version of polyomino achievement games is studied, in which the first player marks one cell and the second player marks two cells at each move. All polyominos but one on an infinite 2-dimensional hexagonal board are characterized to be weak winners or losers.Downloads
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Published
																			2004-01-01
																	
				How to Cite
Sieben, N. (2004). Hexagonal polyomino weak (1,2)-achievement games. Acta Cybernetica, 16(4), 579–585. Retrieved from https://cyber.bibl.u-szeged.hu/index.php/actcybern/article/view/3643
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								Regular articles
							
						 
 

